> For the complete documentation index, see [llms.txt](https://avania.gitbook.io/whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://avania.gitbook.io/whitepaper/problem-and-solution/meta.md).

# META

### Problem

"Meta" in gaming terminology is a generally agreed-upon strategy by the community. Said strategy is considered to be the most optimal way to win/ have the best performance at a specific task. Some people have defined meta as an acronym meaning “most effective tactics available”. That made most of the players play “Meta” in order to take the best chance to “WIN”

Let's imagine, you are doing the same work every day, seeing the same person every week. Then you come home and play the game that you and your opponent play the same way in every match. It is boring, isn't it?

Therefore, “Meta” can make players get bored with the game and quit the game quite fast because they always have to play the same way with their opponents, again and again… and not only blockchain games, but most of the games have “Meta” in their game.

### Solution

In Avania, nexus is certainly unique. Each nexus contain 5 different Guardian that cannot be altered or duplicated.&#x20;

In the very first generation, We can create more than 7 million unique nexus by combining 5 guardians out of 64 first-generation guardians.

By doing it, players will not be able to duplicate other players playing styles.

Moreover, each player will have to find the best way to play with each nexus because it is one of a kind.&#x20;

Therefore, there is an extremely higher chance that players will encounter different playstyles in each match.


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